Sunday, February 23, 2020

Law of Property Act 1925's Research Paper Example | Topics and Well Written Essays - 1000 words

Law of Property Act 1925's - Research Paper Example The land is defined in the Law of Property Act 1925, s. 205(1)(ix) as including 'the surface, buildings or parts of buildings' and whatever is attached to the land becomes part of the land. This raises, in practice, an important problem relating to ownership of those items which, but for the fact that they are attached to the land, would constitute chattels. The distinction needs to be drawn between those items which are fixtures, and therefore part of the reality, and those which are not, and therefore remain personally. One of the very established presumptions of UK Land Law is that whatever is attached to the land is part of the land as a fixture. Thus, if the land is sold, items which can be classed as fixtures pass to the buyer as part of the reality. There is no need for separate mention of these items in the contract as would be the case for chattels. An object which is brought onto land may be classified under one of three Broadheads. In general, a thing fixed to or in a relationship with the land is a fixture and is legally treated as a party of the land itself. The doctrine, therefore, transforms the personal property into real property. The doctrine of fixtures can have dramatic consequences. In Brand Vs Chris Building Society Pty Ltd a house built on the wrong block of land became part of that land, rendering it the property of the owner of the land. It can be difficult to distinguish between chattels and fixtures. The general rule is that when something is annexed to the land it becomes part of the land. It is, however, very difficult to say with precision what constitutes sufficient annexation. Should first look at extrinsic clues, most notably any contract between the parties.

Friday, February 7, 2020

How does violent game effect to children Research Paper

How does violent game effect to children - Research Paper Example different positions and confusion over the effect of video games on children, it is lucid that results incline more on the negative than on the positive. This paper seeks to address this concern and bring out the actual issues clouding video games on the limelight. Video games have been in existence now for over fifty years. In 1952, Tic-Tac-Toe was developed by A.C. Douglas as part of a science project for his thesis, becoming the first video game to be created. Douglas used Electronic Delay Storage Automatic Computer, and emulator to construct his software, which contained 17 bits and 512 words. Still in the 1950s, William Higinbotham, a Brookhaven employee, developed an elementary game of tennis with an oscilloscope serving as its interface. At times, people refer to his game as the original version of â€Å"pong,† although it is not. Later, in the 1960s, Steve Russel, in 1962, developed Spacewar during his graduate studies. He involved several other students in his work, which later went through modifications and enhancements. His work impacted innumerous students including Nolan Bushnell. In 2010, Kirsch records a video game named Spacewar, developed in 1962, in which spaceship engaged in a fierce battle to death. Although the vide o game design was poor compared to contemporary games, the battling theme of the game has endured through several decades (Herman, Horwitz, Kent, & Miller, 2002). The development of the computer and television also impacted the development of video games greatly. In 1966, Ralph Baer assessed several methods he could use the television to act as a display mechanism for computer games he developed. He later developed and patented the first video game ever to use the television set as its display. Baer entered into a deal with Magnavox in1970 to create a video gaming console. At the same time, Nolan was also busy developing the first game ever to demand pay from gamers. He became successful with his Spacewar game project marking the